Name of Clan: Satetsu Clan [No name specified in either the manga or the anime]
Coat of Arms: N/A
Custom or Canon? Canon: Jiton
Country/Village of Origin: Unkown origin: Supposedly both Kaze no Kuni and Kaminari no Kuni
Residing Country/Village: Same as above.
Alliance: Positive
Clan History: Not much is known about the clan, save that it is very mysterious and very powerful. Its mystery is exceeded only by its power.
Clan Leader Denjiki.
Current Members: N/A (yet)
Member Positions:
Clan Elder (1/1): Denjiki
Clan Trainer (0/2): N/A
Elemental Affinity(s): Jiton: Magnetic Release.
Kekkei Genkei: The clan's most well-known ability is changing their chakra into magnetic fields, allowing the clan member to manipulate ferromagnetic materials, such as iron, nickel, cobalt, some rare earth elements, and some minerals like lodestone and pyrrhotite. The jutsu is not actually a kekkei genkai; officially, it is a Hiden jutsu, and can be taught to anyone, but only by a member of the clan.
The level of control one can obtain over ferromagnetic materials and the range at which one can manipulate magnetic fields is dependent on both the user's proficiency in Ninjutsu and the level of training one has had with the Hiden techniques.
Level One: At this stage, the clan member has minor control over ferromagnetic materials up to a distance of five feet. They are capable of moving objects slowly, unless the object itself is already in motion, and are capable of lifting and levitating small weapons such as kunai, senbon, or shuriken. The usual application of level one is re-arming oneself with dropped weapons. Clan members start with this level of control automatically; those outside of the clan must train in at least one topic of five posts (each) with a clan member to obtain this level.
Level Two: At this stage, the clan member has average control over ferromagnetic materials up to a distance of ten feet. They are capable of moving objects far more quickly, and are capable of creating a magnetic field around their own bodies to draw objects towards themselves. It is also possible to repel some objects, though only within certain parameters; the object cannot have been thrown at them, as the force of the throw is enough to counteract the force of the magnetic field, though it can slow down the thrown weapon. A common application of this level is "throwing" weapons with a repelling magnetic pulse. In order to reach this level, the trainee must first have obtained Level One, and must train with a clan member for one topic of seven posts each. There is no restriction on rank at this level; anyone training within the above parameters can reach Level Two.
Level Three: At this stage, the clan member has advanced control over ferromagnetic materials up to a distance of twenty feet. They are capable of moving heavier objects, such as Fuuma shuriken and swords, though not with enough dexterity and speed to fully utilize a sword. They are also capable of (slightly) slowing down wielded weapons and fully repelling smaller thrown weapons. The clan member must have their Ninjutsu combat skill to Adept in order to attain this level. To reach this level, the trainee must first have obtained Level Two, and must train with a clan member for one topic of ten posts each. The trainee must also be at least Chuunin rank.
Level Four: At this stage, the clan member has expert control over ferromagnetic materials up to a distance of thirty feet. They are capable of fully controlling a sword as though it is being wielded at range with a speed similar to an Adept Bukijutsu user (though they cannot cause the chakra to flow through the weapon, and do not qualify for any of the bonuses for Adept Bukijutsu ninja). The user is capable of lifting even heavier objects, such as the weighted end of a kusarigama. They are also capable of stopping larger thrown weapons, such as the fuuma shuriken. The clan member must have their Ninjutsu combat skill to Experienced in order to attain this level. To reach this level, the trainee must first have obtained Level Three, and must train with the clan leader for one topic of fifteen posts each. The trainee must also be of Special Jounin rank.
Level Five: At this stage, the clan member has masterful control over ferromagnetic materials up to a distance of fifty feet. They are capable of fully controlling any weapon that isn't currently wielded by an opponent. The force with which they can control magnetic metals is so powerful that they are capable of weakening a structure with metal supports (such as rebar) to the point that the construction has a catastrophic collapse, though this takes full concentration and at least three posts of warm-up time to perform. They are capable of fully disarming an opponent of any metal weapons, unless they are Experienced or Master level Bukijutsu users. The users are also not capable of controlling an opponent's puppets through their metallic pieces, as the chakra strings are capable of dispersing and counteracting the magnetic influence. Any user of this stage of control must have a Mastery of Ninjutsu to utilize this, obtained Level Four, and must be trained by the clan leader in a topic of twenty posts each. In order to reach this level of mastery, the ninja must be at least Jounin rank.
Side note: The levels cannot be obtained within the same day. For example, a non-clan member that is given permission to learn the Hiden jutsu can only learn Level One, and must wait 24 hours after the completion of the first topic before they can begin the next training topic.
Exclusive Techniques:
Name: Rearming Technique
Rank: E
Element: Jiton
Range: Dependent on Level
Type: Ninjutsu
Sub-type: Supplementary
Handsigns: N/A
Description: This technique can be used by anyone at Level One or above. The technique is simply the use of the attractive forces of magnetism to pull a ferromagnetic weapon back into their hand. This cannot be used on a weapon in use by the opponent (including a weapon that is being thrown at the user).
Drawbacks: Causes any thrown ferromagnetic weapons to move towards the user of the technique much more easily while in effect.
Name: All World Dispersal Technique
Rank: D
Element: Jiton
Range: Entire battlefield
Type: Ninjutsu
Sub-type: Supplementary
Handsigns: Ram
Description: This technique can be used after reaching Level Two, and requires the use of iron sand. After making the handseal, the clan member surrounds themselves with iron sand before repelling the particles outwards from their bodies, causing the iron sand to become airborne. This allows the iron sand to spread over the entire battlefield to help set up easier and faster use of the iron sand techniques.
Drawbacks: Does no damage to opponents, does not deflect weapons.
Name: Iron Sand Platform Technique
Rank: C
Element: Jiton
Range: Dependent on Level.
Type: Ninjutsu
Sub-type: Supplementary
Handsigns: Bird, Boar, Tiger (held for as long as the platform lasts)
Description: This technique requires the user to have obtained Level Three and must have iron sand. This technique allows the user to create a floating platform for the clan member to stand on. The platform is capable of moving at speeds based on the user's Ninjutsu level:
At Adept, the user is capable of moving the platform at a speed that matches an Agility level of 40.
At Expert, the user is capable of moving the platform at a speed that matches an Agility level of 50.
At Master, the user is capable of moving the platform at a speed that matches an Agility level of 60.
Drawbacks: The platform is held together by the attractive force of magnetism, meaning that anyone who has not reached Level Five is incapable of repelling enemy projectiles while the platform is active. In addition, while the platform is active, no other jutsu that require the use of the hands may be performed.
Name: Weighted Armor Technique
Rank: B
Element: Jiton
Range: Dependent on Level.
Type: Ninjutsu
Sub-type: Defensive, Supplementary
Handsigns: Bird, Boar, Serpent, Dragon, Tiger (held)
Description: This technique can only be used by a ninja who has reached at least Level Four. The technique causes all ferromagnetic materials to become more susceptible to the earth's magnetic field. This means that ferromagnetic armors and weapons are pulled towards the earth, causing both to feel far heavier than before. Anyone wearing armor has their Agility stat dropped by five points if the user is an Expert, or 10 points if the user is a Master. Similarly, everyone's Dexterity (when using a weapon, no effect on handseal speed) is dropped by either five or ten.
Drawbacks: This technique affects both friends and foes, and as long as the technique is used, no other attacks requiring the hands may be used by the clan member. In addition, Iron Armor cannot be active at the same time.
Name: Iron Armor Technique
Rank: A
Element: Jiton
Range: Self
Type: Ninjutsu
Sub-type: Defensive, Supplementary
Handsigns: N/A (Charge time of two posts in the same topic of use. No other jutsu may be used at the same time as the charge.)
Description: The Iron Armor Technique requires the user to have reached Level Five and requires the use of iron sand. This technique is similar to the Sand Armor, but is far more powerful due to the higher density of the iron sand. While this armor is in effect, the user's Constitution stat is raised by 20 points. However, the Agility stat is affected negatively by the heaviness of the iron sand, causing their bodies to become completely immobile during the use of the Iron Sand Armor.
Drawbacks: Complete immobility.
Additional Information: Clan members may purchase a gourd of iron sand after obtaining Level Two. The amount that can be controlled and how easily the iron sand can be manipulated is determined by the level of control gained. For example, in order to control the iron sand as well as the Kazekage, you would need Level Five.