Kishin Genin
Posts : 36 Join date : 2013-07-16
Character sheet Name: Kishin Kaze Shou Elements: Wind Fighting Styles:
| Subject: Re: Ancient Feline Contract Tue Jul 23, 2013 6:06 pm | |
| The boss summon will be a permanent summon. A small kitten like summon that can use a choice selection of jutsu. Some of the cats will be normal, some will be able to stand. Some will be made of an element. Best way would be to give a few examples. Though this doesn't display element type examples. If you want can just make it a plan, Cat Summon Contract, with the cats being anything and everything in the form of a cat. Name: Artemis Rank: C Element: N/A Focus: Scroll Contract Summon Type: Transformation Contract Type: Curse Abilities : Soul Searching: The feline guardian of the contract seems to have the ability to look into your very soul and discover all your intentions. He will usually ask you questions, in a form of a test. It is useless to lie to him, though sometimes lying can be good or bad. Feline Contract Tattoo: If deemed acceptable, the guardian of the scroll will attack you, bitting and scratching a part of the one who is joining the contract. The bite and scratch will take 3 days to heal, and seem to shift or grow on your body, forming the tattoo. Though, he has been known to take the life of those he deems as unacceptable, so it isn’t required to take the damage, as the guardian will strike several times. Summon Description This is the first contact one would receive when receiving the ability to use the feline contract. In the non use form, it appears as a guardian statue within a shrine. It could easily be mistaken as a statue of a god or deity. The room is filled with several statues of felines and feline humans from many different lands. This room illustrates how important felines were to many cultures. The Feline has a special place amongst the ideology of ninjas as well. When ninja are compared to an animal, it is usually given the form of a feline. They seem to embody the qualities of ninja. They are stealthy, and great at ambushing. They can go solo, or in packs. They can move unheard, have great balance, jump far and land uninjured. And they always seem to be on a mission. The contract came into possession of the Kaze Shou clan a long time ago, back before the existence of the tailed beasts. In some places, cats are considered gods, or demigods, and it is believed that the clan actually prayed to them and guarded them. The story is unknown, but somehow the felines continued to be revered to the clan, even after the tailed beasts became the new gods of the clan. Some patronage is given still to the cats for their services. - Sealed Form:
Summoning Process This contract is stored inside the hall of the Azure Dragons clan, and requires an elder to summon forth. It involves several handsigns, a certain amount of chakra, and an incantation. - Unsealed Form:
Name: Up to user Rank: S (Boss Summon) Element: Same as User Focus: Offense, Defense, Supplementary Summon Process: Permanent Summon Abilities : - Pick 6 Techniques. They can include techniques you know:
- Name: Kuchiyose no Jutsu + Reverse Kuchiyose no Jutsu
Rank: S Element: None Range: Self Type: Ninjutsu Sub-type: Summoning
Notation: Secret Technique Handsigns: None Description: Contract Summoning: A rare ability for most summons of any contract. This allows creatures/summons under the masters control to be summoned to it's side. This feline is even able to summon it's own master to it. Drawbacks: None
- Name: Shadowless/After Image Clone Jutsu
Rank: S Element: None Range: Self Type: Ninjutsu Sub-type: Offensive Supplementary Notation: Secret Technique Handsigns: None Description: A jutsu that is very similar to a clone jutsu, but with extra effects. This jutsu is a clone jutsu, mixed with a movement jutsu. Any clone seen is a clone that isn’t effected by attacks. The clones have no substance at all. The summon is able to travel between all the clones, and replace the clone to actually attack. The clones are even able to attack, though will have no effect. This can have a very strong effect on those that encounter this jutsu, since it will seem the clones are all real, yet fake. Increases dexterity and agility by 50 points each when replacing a the clone.
All the clones have dexterity, agility equal to summon.
Every 4 points in agility allow for an extra clone.
Drawbacks: If hit, this will cause critical damage to the summon.
Takes D rank amount of chakra every 2 turns.
- Name:Stamina of Byakko
Rank: SS Element: None Range: Summoner Type: Ninjutsu Sub-type: Supplementary Notation: Combination Technique Handsigns: None Description: One of the basic skills of the boss summon of the Azure Dragon’s summon contract. Stories of the great stamina of the Azure Dragons were widely known. The ability of a single member being capable of taking down entire platoons of shinobi, and then continuing on to repeat the endeavor were a huge attribute of the clan. One of the reasons for this was this jutsu.
This jutsu has their companion leap into their body, and adding a portion of their abilities, into their masters. The portions are up to the master at the time, but are based on how many stages of Odori Za Uindo. Each stage allows 5 stat points to be placed. These points count as bonus.
Along with the advancement of stats, since now you are two beings in one body, genjutsu can be removed by your partner with ease. All that is required is that this jutsu is discontinued.
If constitution is increased, minor injuries can heal, and major injuries can stop bleeding. Must remain active for 3 posts to keep major injuries from reopening. This includes detachments.
Drawbacks: Points are limited by taking 1/4th of summons stat points, if it doesn’t have enough to give you the extra stat points at ¼th, you can’t increase that stat. (Basically, every 1 stat point you take, summon must have at least 4 points in that stat. And they are combined for every point)
There is a major backlash for certain stats that are increased. If Stamina is increased, and you should use more stamina then you have after removing this ability, you will be affected. This means, if you should go into negative numbers, you might have a chance of death. (-3 points rp in hospital for 1 week, -5 points 1 month, any points below -5 causes death within 1 hour of release if medical care can't be taken within that time limit to regenerate stamina.). If strength, dexterity, or agility are increased, after using this for every 5 posts, requires at least 2 days rest.
Boss summon vanishes when using this ability, and unable to summon any others. After removing this technique, summon returns.
Costs D rank chakra every turn.
- Name:Curse of the Demon Cat/Bakeneko
Rank: SS Element: None Range: Summoner Type: Ninjutsu Sub-type: Supplementary Notation: Combination Technique Handsigns: None Description: An advance jutsu that is the peak of a combination jutsu. This takes what is best from you, and from your summon, and creates something that is in between the two. This is done by having the boss summon combine with your body, placing two within one. A major change also occurs to the user. Their body changes to represent both bodies, but more towards the summoned. Hair grows onto the body in the same pattern as the summon, claws and a tail are also formed (eyes can be changed). The user also gains cat ears, that are capable of hearing many times better then the user was able to before. An oddity with this jutsu is an increased flexibility, allowing for easier acrobatic movements. Stats are increased by 1/4th of the stats of the summoner’s stats. (Wisdom is not counted, intelligence is increased by 1/10th)
Another addition to this combination is the ability to dispel genjutsu as if someone else was dispelling them from you.
If boss summon has an ocular ability available, they can also be added onto the summoner.
Drawbacks: Boss summon vanishes when using this ability, and unable to summon any others. After removing of this ability, summon returns.
Only able to be done 1 time per topic/day (based on topic information).
Costs A rank of chakra every 2 turns.
Unable to use any jutsu except those that don’t require handseals.
- Name:Blessing of the Demon Cat/Bakeneko
Rank: SS Element: None Range: Summoner Type: Ninjutsu Sub-type: Supplementary Notation: Combination Technique Handsigns: None Description: An advance jutsu that is the peak of a combination jutsu. This takes what is best from you, and from your summon, and creates something that is in between the two. This is done by having the boss summon combine with your body, placing two within one. A major change also occurs to the user. Their body changes to represent both bodies, but more towards the summoner’s. Hair color might change as the summon, a tail is also formed (eyes can be changed). Stats are increased by 1/6th of the stats of the summon’s stats. (Wisdom is not counted, intelligence is increased by 1/10th)
Another addition to this combination is the ability to dispel genjutsu as if someone else was dispelling them from you.
If boss summon has an ocular jutsu available, they can also be added onto the summoner.
Drawbacks: Boss summon vanishes when using this ability, and unable to summon any others. After removing of this ability, summon returns.
Only able to be done 1 time per topic/day (based on topic information).
Costs C rank of chakra every turn.
Can only use the summoner’s jutsu.
Summon Description This is the second contact you will have with a cat from the cat contract, and one of your more important. When forming the contract, the holder of the contract will turn to one of the kitten like cat statues that surround the room, and by some form of unknown jutsu, the statue will come to life. This cat will be a permanent summon in the contract, and your way of communication between all the cat species, and your link to all the personal jutsu tied to the contract, including summoning others in the contract. This creature stats are exactly equal to the summoners when it is first summoned. If this summon should be killed, it doesn’t die, but instead just vanishes for a while. Requires rping 1 week (sleeping, ect.) After 1000 words of rping a week of ones life, it will appear in the morning when awaking next to the summoner. These words count towards stats. The above only counts for the first form. If it should enter the second form, it’s stats increase by 15 from when it transformed and if killed, it vanishes forever, and you will not be able to gain any other contracts or summon any creatures. Reincarnation: If it is wished, this creature can be recreated by going back to the temple where it was summoned originally and re-striking another deal with the Scroll Summoning Cat. Though taking a second chance with him might be dangerous. Requires 1000 words to reincarnate. If your summon has gone into demon form, expect death to be passed on to you by him. With reincarnation, all but experiences are changed. Must include own picture.History:It isn't exactly sure what this kitten really is. Some lore says it is just an embodiment of your own soul. Some say it is a manifestation of ones own chakra. Others believe that it might be a deity that was once worshiped, placed into a vessel to once again be worshiped, or perhaps reincarnated into a new body to walk the earth. It isn't all clear but it is known that these cats are looked highly upon by all others in the contract, and in some form serve them. After the death of the one that they follow, several options are open to them. Some will continue to watch over the family of their companion, either as ghosts or stone statues. Others will just vanish back to where they came. Some are said to just continue living, as either normal cats, or to just wander the earth until death. Though it has never been seen, these cats never seem to grow in age or change, unless their summoner changes. So how long they can live isn't certain, but stories from the Kaze Shou family say their old deities aged subtly in decades, and lived for hundreds of years. They could be the size of an average house cat, or the size of a large pagoda. Spirit: This is basically what your new summon is. He/she never grows larger then when it is first introduced as a kitten, sticking to the size of 1 foot long and 7 inches high. His/her abilities include increasing his/her stats and it’s master by combining, creating multiples of itself, and/or is also able to use abilities/techniques of it’s master. Usually this form is referred to as a ghost, spirit or a soul, but also is referred as being the chakra of the user itself. Its form only changes if it’s master’s personality changes, as if connect directly to it’s master. Demon: This is a second form of the spirit cat. It is only gained by performing deeds that you believe to be against your own morals or thoughts from when you first gained the contract. This demon form, is able to be anywhere from 6 feet long and 3 feet high, to 24 feet long and 12 feet high. When this form is gained, you lose the ability to summon any more cats from your contract, and this feline is usually invisible, except when you act on your new morals and thoughts. The size is depended on how strong you act on them as well. The elements of this form usually change to the features of it. (Body of fire/red, element fire, etc) It loses all of it’s techniques from before, and usually changes to jutsu that use the element on the area around it then on itself and the user. (Except for physical attacks can have element effects) Warning: When in demon form, if your thoughts are too strongly opposite from when you originally made the contract, this demon cat will attempt to kill you. Though it will offer an ultimatum or trade, in return for it’s services. Name The Agents Summon Type Minor Rank: B Element: Dependent on Summon Summon Process: Single or Group Summon Contract Type: Tattoo Summon Description The more basic summons from this contract. Though they shouldn’t be underestimated. Each can be as strong as any shinobi, and as a team, there is very little they can’t take down. They may look cute and cuddly, it is suggested that you don’t pet them, they have been known to take an arm for such offenses. Summoning Process Kuchiyose "Spiritualism" mark on a given surface. When they enter, they are usually sitting towards the summoner, waiting for order to be given. Drawbacks : None Abilities : Can be Summoned as a group or individually. Shin: Shin is the leader of this group. Though he isn't the oldest, or most skilled, he is capable as a strategist and fairly strong alone. He can be considered quite cruel in his actions, more then willing to take a life, or leave an ally behind if truly needed. He runs a tight ship when it is time for action and expects everyone to carry their own weight. Though he isn't completely cruel. He cares for his comrades, and takes good care of those under his leadership when off mission. When he talks, it is usually in small single words and sounds ruff. He hasn't mastered human speech just yet. His skills rest mostly in taijutsu with strong abilities in chakra control/manipulation. Along with his wind element, he is more then proficient in taijutsu. Shin is about 6 feet long, with tail included, and stands 4 feet high. This makes him about the same size as an average adult. He wears armor on his hands and feet which are strong enough to hold sharpened ninja tools at bay. He wears a ribbon with two bells on the end of them. The bells are normal, and can be heard when he moves. Though as a testament to his taijutsu ability, usually the bells never make a sound unless he wants them to. Touching: Don't touch him, unless you have proven yourself to him, or are in need of a limb being removed. When summoned, he will be facing away from the summoner, ready to go straight into combat. - Spoiler:
Stats:Strength: 44 Constitution: 42 Stamina: 36 Agility: 61 Dexterity: 46 Wisdom: 41
- Shin's Jutsu:
- Name: Wind Release: Wind Paw Jutsu
Rank: B Element: Wind Range: 5 meters Type: Ninjutsu Sub-type: Supplementary/Offensive Notation: Secret Technique Handsigns: Bird → Ox → Snake → Dog → Tiger Description: In order to use this jutsu, the hand signs must be done, along with a motion of the body and a D rank amount of chakra. A very small insignificant amount of wind chakra will form on each paw. In order to be used properly, constant movement must be maintained in order to use this jutsu. After the hand signs are done, when moving any ligament for every 2 seconds, wind chakra will gather around the part of the body. Every 2 seconds of movement increases the power of this wind element chakra by 1 rank. This only requires a C rank amount of chakra every 2 turns per paw. Every 3 seconds of no movement reduces the rank by 1.
For an additional cost of a C rank amount of chakra, the wind element can be released from the body. This releases the wind chakra from that part of the body, and momentum must be brought back in order to regain the effects from before. Every rank up from D, increases the length of the blades by 2 inches, and distance by 1.75 meters.
At B rank amount of chakra on the blades, instead of gaining strength, the wind element is released from each blade, being plenty noticeable. This excess can be used with movements to increase agility by 2. Drawbacks: None
- Name: Wind Release: Shadow Wind of the Claw Style
Rank: B Element: Wind Range: Self Type: Ninjutsu/Taijutsu Sub-type: Supplementary Notation: Cat Kata Handsigns: Tiger Description: A basic style of fighting for all cat ninja, Shadow Fighting style. They tend to use their elements they are mastered in combined with the fighting style to increase certain characteristics of their body. In this case, wind, increases speed of the fighter. It is said that sometimes, a ninja cat using this style can be in two places at once, or at least, seem like it.
Agility and Dexterity increased by 5, Strength by 1. Cost C rank amount of chakra every 3 turns to maintain. Agility and Dexterity increased by 10, Strength by 2. Cost C rank amount of chakra every 2 turns to maintain. Agility and Dexterity increased by 15, Strength by 3. Cost C rank amount of chakra every turn to maintain. Agility and Dexterity increased by 20, Strength by 4. Cost B rank amount of chakra every turn to maintain. Drawbacks: Every turn this is used, Dexterity and Agility are reduced by 1. After releasing, you also remove the additional amount. This negative amount of dexterity and agility lasts for the number of turns you kept the jutsu active.
Shana: Shana is the second in command of this group and possibly the strongest in the group. Though her personality is much softer then the leaders. This is most likely the only reason he is in charge over her. She is much more caring for her allies and to the rest of the group, the glue that keeps them from fighting each other. Though, it isn't sure if it is purely out of her kindness, or her abilities that keeps everyone in line. She is capable in human speech, along with an ability to speak in many other languages of animals. She too wears a ribbon around her neck, an imitation of her leader. It is believed she wears it as a testament to him, though it is believed she loves him being the real reason. On her right tail is another bow, more decorative. Shana is the only cat in this group to have two tails, in a sense showing she is the strongest in the group. A second tail only shows up on cats that are extremely strong, though not in strength, but in other arts. Shana stands at just about 1 foot and is about 2 feet long including her tail, which makes up half her size. Touching: Tolerant at first, she will leave a mark on you after a few strokes. After she gets to know you, she is very similar to a house cat. When summoned, she will usually be facing towards the summoner, sitting. - Spoiler:
Stats:Strength: 24 Constitution: 33 Stamina: 74 Agility: 34 Dexterity: 43 Wisdom: 62
- Shana's Jutsu:
- Name: Earth Release: Shadow Rock of the Claw Style
Rank: B Element: Wind Range: 5 meters Type: Ninjutsu Sub-type: Supplementary/Offensive Notation: Secret Technique Handsigns: Tiger Description: A basic style of fighting for all cat ninja, Shadow Fighting style. They tend to use their elements they are mastered in combined with the fighting style to increase certain characteristics of their body. In this case, Earth is used to manipulate the area around the user, and catch the enemy off guard.
With the earth element, one changes the terrain to either help them fight, or to attack the enemy, both mentally and physically. Each movement of the body on the ground changes the terrain in some way dependent on the user. Each step can crack the earth, or have it break under their feet. A slide of the paw can break up the ground and make it into sand, or move rock to stack up on each other creating a mound. Jumping and hitting the ground can cause the area to erupt in large chunks of earth, or crack the ground, creating fissures. The effects are dependent on how much chakra is focused, and how it is focused by the user to cause the various effects.
E rank amount of chakra can cause minor changes that are more for show or helping get to get footing. D rank amount of chakra can cause 1 foot erupts from the ground, or break rock up. C rank amount of chakra can cause 3 foot boulders to rip from the ground, or turn rock into powder, or form 5 inch wide by 8 foot long by 1 foot deep fissures in the ground. B rank amount of chakra can cause 6 foot jagged boulders to rip from the ground, or fissures 15 feet long, 2 feet wide, and 3 feet deep. It is capable of turning an area of earth into sand/dirt, and if already available, causing a cloud of dirt/sand to shoot into the air 10 feet high and long. Drawbacks: Each movement takes chakra to use.
- Name: Ninjutsu Novice
Rank: B Element: Sound Range: 25 meters (70 meters in closed spaces) Type: Ninjutsu/Genjutsu Sub-type: Offensive Notation: Secret Technique Handsigns: None Description: A fairly dangerous jutsu to the enemy, this jutsu is activated by sound using ninjutsu. A loud echoing scream is made by the user, causing ringing in the ears. Anyone within 25 meters will fall into the genjutsu. The ringing will persist based on how close, and how long the call is made for. Every 5 meters closer to the target one is, and every second it is heard for, will increase the ringing by 3 seconds. The closer one is to the user as well, the more pain this jutsu will cause. If within 10 meters of the user, pain can be crippling for 5 seconds. It has been known to have hearing loss if within 5 meters, if heard for 2 seconds or longer, though temporarily.
If the ninjutsu portion of this wasn’t bad enough, the genjutsu portion packs quite a kick. As long as the ringing persists, the genjutsu is still in motion. If any ninjutsu is used within that time, it will activate the effects. The effects are the ninjutsu itself, attacking the user of the ninjutsu before fully activating. This means, where the ninjutsu forms, and what type of ninjutsu it is, causes effects.
Ex1: A ninjutsu that requires air to be brought into the lungs, then expelled though the mouth. Just before being expelled, the user will see their mouth catch fire, and feel a burning sensation from their lungs to their mouth.
Ex2: A ninjutsu that releases air from a fan that can slice. The wind will instead form around the user, cutting them up.
The stronger or more grand the ninjutsu, the stronger the effects will feel. This can affect certain taijutsu and will work on bloodline jutsu, including ocular. Drawbacks: This sound is able to be heard easily 25% of the distance of reach. Affects allies along with enemies.
Yang and Yin: These two are brother and sister of each other, and both very different. Though, personality wise, yin is much nicer then yang. Yang has a personality of a brick wall. Talking to her, one shouldn't expect any form of reaction. Pestering her will result in insults. Yang does know how to speak human, and it would seem she knows every bad word in the dictionary. Yin on the other hand is very nice, and loves to talk. He is very laid back and playful. He is capable of most human speech, though is known to revert to cat language, giving that well known "nyan" speech pattern. Yang is white with a black dot on her forehead, Yin is black with a white dot on his forehead. They are both the youngest members of the team and least experienced and smallest, coming in at 9 inches long, 3.5 inches being tail, and 4 inches tall. If anything is to be done with these two, it must be done together. Their combat style is in combination, and their personalities require both to be together. Yang will not move on any other at all. But she is very protective of Yin. Yin listens to commands easily, and will go out, causing Yang to follow. Yin can sometimes be reckless or easily distracted, which Yang keeps him focused. They have an advanced knowledge of seals, not just limited to the ones they can use, which can be useful for setting up other seals. Rumors: There is a rumor going around that they might just be the children of two of “The Infinity”. It is believed they are related to the Nature (life) and Death elementals. Either that or they are a breakdown, a split of either of these two, or perhaps are these two in a younger form. It is unsure which is true, but their abilities are reminiscent of one skill from each of these two, though weaker, and though extremely young, both made it to this group by a recommendation from both of these gods. Touching: They are okay with it, though Yang will usually not move acting like she hates it. - Spoiler:
Stats: Strength: 13 Constitution: 21 Stamina: 20 Agility: 35 Dexterity: 41 Wisdom: 140
- Yang's Jutsu:
- Name: Seal of Binding
Rank: C Element: None Range: 1-75 meters Type: Fuuinjutsu Sub-type: Offense Notation: Secret Technique Handsigns: None Description: A fuuinjutsu that is to be used against the enemy. The seal is created around the enemy(ies) that are to be binded. What this jutsu does is bind a single element for use. The sign for the element must be placed within the middle. Anyone within the circle is unable to use the designated element. Drawbacks: None
- Name: Seal of Life or Death
Rank: B Element: None Range: Self Type: Fuuinjutsu Sub-type: Offense/Supplementary Notation: Secret Technique Handsigns: None Description: One of the more difficult seals to pull off, this is a seal for either removing, or placing chakra into something. The seal must be written on the target(s) and the recipient(s). Though difficult, it is possible to have the seal written on the target during combat, though takes a certain amount of finesse
This removes an increase of a B rank amount of chakra for every jutsu the target uses. Drawbacks: None
- Yin's Jutsu:
- Name: Seal of Movement
Rank: B Element: None Range: 1-10 meters Type: Fuuinjutsu Sub-type: Defense Notation: Secret Technique Handsigns: None Description: A fuuinjutsu that is used for restraining the movement of those within. Though there are other jutsu which can do the same, for less energy, this is a fuuinjutsu that can be binded onto an enemy, not needing a constant supervision to make sure it stays. This is one of the only fuuinjutsu used by the twins that is able to be drawn around the enemy, and shrunken onto them if desired. Drawbacks: None
- Name: Seal of Ages
Rank: B Element: None Range: 1-25 meters Type: Fuuinjutsu Sub-type: Supplementary Notation: Secret Technique Handsigns: None Description: A fuuinjutsu that is considered to be the most dangerous if ever used on a large scale. Anything that is within the seal of this fuuinjutsu that doesn’t contain chakra, ages 1 year every turn. Though this is a much smaller and weaker version of the Death Guardians justu. It should be noted that when used, this jutsu can be quite obvious, as all things within it age, plants especially are noticeable, as a sapling can become a full grown tree in a matter of minutes. It is questionable if this jutsu is really one of destruction, or creation.
Though a lot of energy is needed for this jutsu, only a B rank amount is taken to start the jutsu from the user, the rest is taken from nature chakra from the area. Drawbacks: None
Jäger: The newest member of the group, though also the most experienced, Jäger was transferred to this group on “suggestion” from the eight great kings, The Infinite. Jäger is the largest of the group, coming in at 9 feet long, 2 feet being tail, and 5 feet tall. It is believed that Jäger has been around for quite some time, and his true appearance isn’t known. It is barely known if he is even alive. He never speaks, never sleeps, and has been known to hold a pose for a continuous 48 hours. This has gotten him the nickname “The Statue”. The looks of Jäger are statue like as well. He wears armor that is dulled metal or hard stone. It isn’t sure if that is his fur or skin. Personality is unknown, powers are unknown, ability to speak are unknown. He follows commands very well, but only from the leader of this group if an order was given by the summoner/Boss summon. Touched: Unknown if likes or dislikes, but takes no actions. - Spoiler:
Stats: Strength: 68 Constitution: 49 Stamina: 29 Agility: 57 Dexterity:32 Wisdom: 35
- Jäger's Jutsu:
- Name: The Hunter
Rank: B Element: None Range: Self Type: Ninjutsu Sub-type: Supplementary Notation: Secret Technique Handsigns: Bird → Ox → Snake → Dog → Tiger Description: A jutsu fitting for a hunter. This jutsu allows all sound from the user to be removed. Quite a destructive jutsu if able to surprise the enemy. This jutsu lasts all topic. Drawbacks: None
- Name: Shadow Paw of the Claw Style
Rank: B Element: Wind Range: 5 meters Type: Ninjutsu Sub-type: Supplementary/Offensive Notation: Secret Technique Handsigns: Bird → Ox → Dog → Snake → Tiger Description: A basic style of fighting for all cat ninja, Shadow Fighting style. They tend to use their elements they are mastered in combined with the fighting style to increase certain characteristics of their body. In this case, pure Chakra is poured into each movement, causing a variety of effects, most be physical. This is a private style of Jäger at this time. For Jäger this causes several physical effects for him. First, his coat or armor becomes much more reflective, though not of light, but of the surrounding area, giving him a camouflage ability. This isn’t a perfect camouflage though, and he can be seen when moving, but it would have to be known what to look for to catch it in time. Another physical effect it gives him is an increased burst of speed. For a split second, he can increase his agility or his strength by 15, but either can only be used 2 times per turn.
Besides the physical effect, he also gains chakra abilities. This usually comes in the effect of chakra control to the point of being able to use it to walk on water.
Costs B rank amount of chakra every 3 turns if speed boost isn’t used, -1 turn every time it is used. Can stay for all topic or released. Drawbacks: None
Suru: Suru is an oddity in the group. First and foremost, he is actually a she. She speaks like a male, hiding her true gender. Another oddity is she is always standing upright, and is the only one to use ninja type weapons. She is also fully clothed. She wears a white hakama with a black cloak over it. Sometimes, what looks to be two tails sticking out behind him are his two katana that she wears. The sheaths are tiger skinned to look like his fur. She has no tail sticking out, as she is a bobtailed. This can be a defining trait of her skills, as being the closest to the look of a human in the group, is an indicator of ability besides having 2 tails. Suru stands at about 2 feet 9 inches, almost 3 feet fully clothed. Her arms reach 1 foot out. Suru is the only one in this group to use ninja tools. She carries two wakizashi with her, one 1 foot 10 inches long, and the other 1 foot, 6 inches long but thicker to even out weight. Suru also carries an arsenal of 6 kunia, 6 shuriken, 10 explosive tags and 5 smoke bombs. - Spoiler:
Stats:Strength: 33 Constitution: 47 Stamina: 36 Agility: 56 Dexterity:62 Wisdom: 36
- Suru's Jutsu:
- Name: Fire Release: Burning Shadow of the Claw Style Sword Variant
Rank: C Element: None Range: Self Type: Ninjutsu Sub-type: Supplementary Notation: Secret Technique Handsigns: Tiger Description: ] A basic style of fighting for all cat ninja, Shadow Fighting style. They tend to use their elements they are mastered in combined with the fighting style to increase certain characteristics of their body. In this case though, the user isn’t as proficient in their elements, so they instead channel the elemental chakra into another item instead. There are many reason for this style instead, perhaps they can’t control the element to not injure themselves, or perhaps to increase reach. Usually when channeled though, it isn’t as strong as using it hand to hand, but can still be useful. The Burning Sword Variant channels the chakra into a weapon, having it increase in temperature, to the point of being able to set things on fire when it touches. If enough chakra is channeled into the item, it can either release a large wave of fire chakra on contact, or can rip the item apart. Placing a C rank amount of chakra into the item causes it to burn or set a small fire on contact. Costs a C rank amount of chakra every 3 turns. Placing a B rank amount of chakra into the item causes a wave of fire to shoot off when making contact up to 3 meters away in a cone. Placing a B rank amount of chakra, then another B rank amount of chakra, can cause the item to release a wave that reaches 8 meters away, or cause the item to explode, releasing shards of burning material set aflame the same distance. Drawbacks: Can destroy equipment.
- Name: Lightning Release: Shadow Spark of the Claw style Sword Variant
Rank: B Element:Lightning Range: 5 meters Type: Ninjutsu Sub-type: Supplementary/Offensive Handsigns: Tiger Description: A basic style of fighting for all cat ninja, Shadow Fighting style. They tend to use their elements they are mastered in combined with the fighting style to increase certain characteristics of their body. In this case though, the user isn’t as proficient in their elements, so they instead channel the elemental chakra into another item instead. There are many reason for this style instead, perhaps they can’t control the element to not injure themselves, or perhaps to increase reach. Usually when channeled though, it isn’t as strong as using it hand to hand, but can still be useful. The Spark Sword Variant has sparks of lighting chakra flowing off of it. The distance and how long it releases sparks are based on how much chakra is placed onto it. If moving, the sparks will always fly to the back of the movement.
C rank amount of chakra, causes sparks to fly 2 feet off of it, for 3 turns. Each bolt lasts 1/10 of a second. Each bolt is 1/8 inch thick. Can cause numbness and great pain. B rank amount of chakra will cause sparks to fly 5 feet off of it, for 2 turns. Each bolt lasts 1/5 of a second. Each bolt is ½ inch thick. Can cause minor burns and lack of control (closed fist opens, Bent limb straightens) for 1 turn in limb. A rank amount of chakra will cause sparks to fly 5 meters off of it, for 1 turn. Each bolt lasts 1 second. 10 Bolts. Each bolt is 1 inch thick. Can cause major burns (permanent bolt shaped) or minor burns and paralysis for 2 turns in limb. Drawbacks: Can hurt user if contact is made with sparks.
Contract Users : Anyone in Kaze Shou Clan | |
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