Name of Clan: Cursed Ones
Coat of Arms: N/A
Custom or Canon: Canon
Village of Origin: N/A
Residing Village: N/A
Alliance: Neutral
Clan History: The origins of this clan are mostly unknown. The only recognized member being Jugo. Many members of this family were only ever seen berzerking in their stage 3 cursed forms. As such, they were seen as barbaric. Rumors of monsters formed around their presence. However, after the disappearance of Bipolar Jugo, the entire clan fell into obscurity.
Over the course of many years, rumors of monsters and entire villages being destroyed turned into urban legends and myth. Eventually, fables and bed time stories were adapted for children. The members of the Cursed Clan became to the people of the world as unicorns and trolls; fanciful, but ultimately nonexistent.
A few years before the start of the Fifth Great Ninja War, the Chuunin exams were starting. During the third stage of the exam, one fight in particular stood out. A young Chuunin from Iwagakure demonstrated a peculiar ability to change parts of his body. His fighting style became almost feral and his demonstration proved quite the spectacle.
This Chuunin later become involved in a battle at Iwagakure, during the war. With many of the villagers watching, a sound shinobi severely wounded their lord Tsuchikage. This Chuunin, a Rivu Aiasan, gave another spectacle of himself. Going into a rage, his body turned gray, his eyes black and yellow; with amazing strength, the Chuunin dispatched the enemy, rescuing the Tshuchikage and defending the rest of the village from harm.
As of right now, he was the first of the Cursed Ones to appear. It does prove that they at least exist. Rivu Aiasan stands in Iwagakure, standing as a welcoming figurehead for any Cursed One's that may surface.
Clan Leader: Rivu Aiasan
Current Members: Rivu Aiasan
Member Positions: TBD, when more members arise.
Elemental Affinity: Nature, when using Kekkei Genkei abilities.
Kekkei Genkei: The Cursed Ones have the innate ability to absorb nature chakra from their surroundings. This nature
chakra, combined with a naturally occurring enzyme in their bodies, can be used to undergo varying and drastic changes to their bodies. As a result, they can attain different stages of transformation. Increasing in power, however, means also increasing the intake of nature chakra. This causes
the Cursed One to gradually lose their sanity. Each stage must be trained to use effectively, or the effects are far more adverse.
Inherent: The user is always exposed to nature chakra, giving a permanent boost of 10 to Stamina.
Stage One: The user begins to take in more nature chakra that before. As they take it in, their bodies begin to display dark black markings along their body. The specific pattern varies from person to person. At this point, their physical capabilities are increased significantly. At this point, the nature chakra does not negatively affect the user that much.
All physical stats are increased by 25.
Training: 75 XP to master.
If training has not occurred, all physical stats are increased by only 10 and wisdom is reduced by 10. If this drop forces them at or below 10 wisdom, they lose control and are forced to continue to the next stage of the curse. Wisdom will no longer be reduced.
Stage Two: At this stage, the black markings spread and fade to grey at various parts of the users body. Certain parts of the body may significantly alter, based on the Cursed One's will. The eyes turn black with a yellow iris. The nature chakra becomes a bit more versatile at this stage. The Cursed One's body begins to surge with it and, at the will of the user, it can augment their abilities further. At this point, they begin to lose a grip on their mental capacities.
The user gains 75 stat points (maximum of 25 to any given stat) to allocate as they see fit. These bonuses can be rearranged once per post.
Wisdom is reduced by 10. If this drop forces them at or below 10 wisdom, they lose control and are forced to continue to the next stage of the curse. They will also be unable to end the form until the end of the scenario in which it is used. Wisdom will no longer be reduced.
Training: 100 XP to master
If training has not occurred, the available stats are reduced to 25 and wisdom is reduced by 20 and, once arranged, the bonuses may not be redistributed until the end of the topic.
Stage Three: Nature chakra fills the body and begins to alter their physical form directly at the Cursed One's will. The amount of nature chakra flowing through their body is enough to further augment the users physical capabilities. They're bodies can become fully transformed at this point. In addition, they have enough power to devote to an ability. Their wisdom is further decreased. At this stage, only the Cursed One's closest allies are not targets; any and everyone else is an enemy to be taken down.
The user gains 75 stat points (maximum of 25 to any given stat) to allocate as they see fit. These bonuses can be rearranged once per post.
Wisdom is reduced by 10. If this drop forces them at or below 10 wisdom, they lose control and are forced to continue to the next stage of the curse. They will also be unable to end the form until the end of the scenario in which it is used. Wisdom will no longer be reduced.
The Cursed One gains an ability (outlined below)
Training: 200 XP to master
If training has not occurred, the available stats are reduced to 25, wisdom is reduced by 15 and the chosen ability and stat arrangements are maintained for the remainder of the scenario in which they are formed.
Stage Four: At this point, the body has absorbed as much chakra as it can. The Cursed One has enough chakra to further augment their body and maintain an ability. Their mind is so disturbed by it that they lose their sanity. Allies are no longer seen as such; with the exception of very special cases, every single person is an enemy to be attacked.
The Cursed One gains an ability.
This stage, once achieved, is active for 3 posts. After that, the Cursed One must wait until the end of the topic, or until 5 consecutive posts have passed, to use it again.
Training: 400 XP to master
If training has not occurred, this stage can only be active for one post per topic.
Abilities granted by Stage Three can range from flight, body part enhancements that increase stats (up to 25), jutsu empowerment, etc. In order to use a Stage Three ability properly, it will cost of 100 XP in training.
An ability may be used that is not trained, but it halves the available stat points given to the Cursed One by this stage.
Stage Four abilities are identical, except that they must be trained to be used with an already trained Stage Three ability, otherwise, it will not work. For example, if you have wings for your Stage Three, you can train a Stage Four to be used with the wings, but only with those wings. They also cost 100 XP to train.
All XP used to train the stages or abilities must be obtained while using a cursed form.
Exclusive Techniques:- Gift of Cursed Blood:
Name: Cursed Blood
Rank: S
Element: Nature
Range: Touch
Type: Physical Capacity
Sub-type: Supplementary
Notation: Exclusive to the clan of the Cursed Ones
Handsigns: Activation by physical contact and chakra manipulation.
Description: The user must be in, at least, Stage Two of their cursed form to use. Making physical contact, the Cursed One can manipulate their chakra and force parts of their body to be consumed by another person. Doing so drains a considerable amount of energy from the Cursed One. The recipient is granted extreme regenerative qualities and can be healed of mortal injuries. The Cursed One, on the other hand, becomes smaller and is generally weaker.
Drawbacks:The Cursed One must be in at least Stage Two. They suffer a loss of 20 stats to each physical stat until their
form is restored.
- Consume:
Name: Consume
Rank: B
Element: Nature
Range: Touch
Type: Physical Capacity
Sub-type: Supplementary
Notation: Exclusive to the clan of the Cursed Ones
Handsigns: Activation by physical contact and chakra manipulation.
Description: The user must be in, at least, Stage One of their cursed form to use. Making physical contact, the Cursed One can manipulate their chakra and consume a body, be it alive or not. The Cursed One is granted extreme regenerative qualities and can be healed of mortal injuries. This can be used to increase all physical stats by 10 (for up to 5 posts) or to undo the drawbacks of Gift of Cursed Blood technique
Drawbacks:Consuming a corpse takes an entire post, putting the user at risk.
- Animal Whisperer:
Name: Animal Whisperer
Rank: C
Element: Nature
Range: N/A
Type: Sensory
Sub-type: Supplementary
Notation: Exclusive to the clan of the Cursed Ones
Handsigns: Inherent, once trained
Description: Using their affinity with nature chakra, the Cursed One is able to commune with animals. This allows them to have animals learn and relay information, carry messages, etc.
Drawbacks: N/A, it becomes as inherent as the Cursed One's stamina bonus.
- Sap:
Name: Sap
Rank: B
Element: Nature
Range: Touch
Type: Physical Capacity
Sub-type: Supplementary
Notation: Exclusive to the clan of the Cursed Ones
Handsigns: Physical contact and chakra manipulation
Description: The Cursed One can sap chakra from other Cursed Ones or carries of Curse Marks. The absorbed chakra enhances the users chakra supply, leaving the target weakened.
Drawbacks: An A rank's amount of chakra can be drained per turn at maximum, at the users discretion. The target is drained of that much chakra.
- Infuse:
Name: Infuse
Rank: B
Element: Nature
Range: Touch
Type: Physical Capacity
Sub-type: Supplementary
Notation: Exclusive to the clan of the Cursed Ones
Handsigns:
Description: The Cursed One can force their chakra into other Cursed Ones or carries of Curse Marks. The absorbed chakra enhances the targets chakra supply, leaving the Cursed One weakened. Up to an A rank amount of chakra can be infused per turn at maximum, at the users discretion. The target is given that much chakra.
Drawbacks: The user loses an A rank amount of chakra.
- First Gift of Cursed Blood:
Name: First Gift of Cursed Blood
Rank: S
Element: Nature
Range: Touch
Type: Physical Capacity
Sub-type: Supplementary
Notation: Exclusive to the clan of the Cursed Ones
Handsigns: Dependent on the ability
Description: This technique enables a Cursed One to create and afflict a curse mark. The techniques created can be of any rank (D-S) and must be inflicted on someone by means of a Stage Four Ability that the Cursed One uses.
Drawbacks: The user must be using a Stage Four ability to apply the curse, requiring training for each mark developed.
- Cursed One Abilities:
These are abilities to be trained and used with Stages Three and Four of the Cursed One Kekkei Genkai. Any can be learned for either stage, but Stage Four abilities must always be used with the technique they are trained with. They can be trained to be used with as many Stage Three abilities as the user wishes, but each time is separate training.
Name: Merge of Legs
Physical Description: The Cursed One's legs fuse together (note that any articles of clothing involved are destroyed by this process). From the waist down, the user has a large tail that grows to a full length of approximately 1.5 meters long.
Ability: The tail provides an increase in movement. Agility is increased by 25.
Name: Crested Brow
Physical Description: A ridge forms on the Cursed One's face. Starting at the back of the nostrils, a dense ridge fans up and out, reaching around the eyes and across the forehead. Just at the hairline, the ridge separates from the scalp another half a meter, reaching off for another quarter of a meter on either side. This creates a triangular crown on the Cursed One, greatly increasing defenses.
Ability: The crest provides an increase in defense. Constitution is increased by 25.
Name: Keen Eyes
Physical Description: The eyes of the Cursed One change from yellow to red. The newly developed eyes allow the user to more easily recognize and defeat Genjutsu. This ability can be used for both a Stage Three and Stage Four Cursed Form. When it is used for both, the eyes turn completely black.
Ability: The Cursed One treats an enemy's Genjutsu at one rank lower. (Two ranks lower, if the user uses this ability twice)
Name: Heat Resistance
Physical Description: The Cursed One's skin (at this stage, gray) changes to a dark and deep blue. It becomes rigid and can withstand the hottest flame, at the cost of mobility. If this is used twice, for both a Stage Three and Four ability, the user is completely immune to heat.
Ability: The Cursed One takes fire (and fire related styles) at two ranks lower. If used for both abilities, the user is completely immune to them.
Drawbacks: The Cursed One loses 10 dexterity and 10 agility (25 from each, if used twice)
Name: Chakra-Tight Skin
Physical Description: The Cursed One's gray skin turns darker. It stifles the chakra being released through it, severely reducing its capacity for being sensed or seen. Should this technique be used for both Stages Three and Four, the chakra inside the Cursed One cannot be seen through it, nor does any escape to be sensed by enemies. Any chakra used by techniques external to the user's skin can be detected or seen.
Ability: The Cursed One cannot be sensed until the user is within 50% of the sensors maximum range. Should this technique be used for both Stages Three and Four, the user cannot be sensed at all.
Name: Helping Hands
Physical Description: A second set of arms, originating below the armpits, emerges from the Cursed One. These arms are identical to the user's original set in appearance and strengths.
Ability: Bonuses gained by the users aptitude in Taijutsu or Bukijutsu (if the Cursed One has weapons for these arms) are increased by 50%.
Drawbacks: When using these limbs, bukijutsu and taijutsu techniques cost 50% more stamina to use and maintain.
Name: Cursed Muscle
Physical Description: The Cursed One's limbs become much larger and more defined, immensely increasing their physical efficiency.
Ability: Taijutsu and Bukijutsu techniques cost 50% less stamina to use and maintain.
Name: Chakra Cannons
Physical Description: At the Cursed One's discretion, cannon-like openings form around their body. The number of cannons and their size are variable, as is the amount of chakra they wish to spend.
Ability: Grants access to Chakra Cannons in a stage. these cannons can do various things based on their location.
- When augmenting movements:
This is for when the user uses cannons to propel themselves forward or put more power into a punch. Below is how much chakra is spent for how many stat points the cannons provide. Only Strength and Agility may be increased.
Negligible - 10
E rank - 20
D rank - 30
C rank - 40
B rank - 50
- When being used offensively:
The amount of chakra put into these cannons directly influences the
amount of damage inflicted.
D rank C damage
C rank B damage
B rank A damage
A rank S damage
S rank SS damage
Name: Cursed Piston
Physical Description: A piston-line appendage appears along the Cursed One's arm. Reaching outside of the elbow, a cylinder and tube reach to the users palm. With extreme force, the user can propel the cylinder through the tube, increasing capable damage done.
Ability: The cylinder provides a 50 point increase to Strength when used.
Drawback: This may only be used as a Stage Four ability and requires the expenditure of stamina in the amount of a C rank technique for every use.
Name: Cursed Ears
Physical Description: The Cursed One's ears grow twice their size, the tops and bottoms tapering to a stiff point on either end.
Ability: The user's effective hearing range is increased to roughly 150 meters.
Drawback: Nearby background noise is distracting and lowers wisdom by 10.
Name: Crushing Grip
Physical Description: The Cursed One's hands grow to incredible size. They can be used to greatly increase the user's grip.
Ability: The user's strength increases by 50% when they grab things.
Drawback:Can only be used for their grip. It cannot be used to increase damage done, pick up heavy things or push things.
Name: Gills
Physical Description: Small openings appear on the side of the Cursed One's neck. As water passes over them, oxygen is taken out and sent directly to the bloodstream in their neck.
Ability: The Cursed One may breathe underwater.
Name: Massive Growth
Physical Description: The Cursed One grows rapidly grows in size. Their muscles become larger and their bones become stronger.
Ability: The Cursed One's strength, agility, dexterity, constitution and stamina are increased by 5 each.
Drawback: Bigger target.